Turn around immediately and shoot the zombie right behind you, then go back through the open Queen Plug gate. Take it - then jump down from the gap in the railings. Go through the now open gate and go up the stairs to your right.Ī zombie will fall off the banister and wake up, so turn around and send him back to sleep with your gun.Īt the top of the stairs is a box with the King Plug in. On your left is another box for you to put the Queen Plug, so use it from your inventory. Turn around and walk forward until it opens out a little. On your left as you walk through is the Queen Plug - take it. Turn left at the bottom and go through the open gate. Walk around the path and go down the stairs. Once you’re on the other side, climb up onto the bank and go through the door. There’s a zombie in your way here, so try your best to disable it with your SMG. Then make a beeline for the opening in front of you, banking to the left to avoid the last monster. You should be able to squeeze fairly easily past the second monster. Once you’re past the first one, keep running forward but hug the right wall. This one is actually the most likely to catch you, but it’s not a disaster if it does - just press to counter with one of your grenades then run through the first opening you can. Walk forwards from where you jumped down off the bank and the first monster will surface. It’s quite hard to run past these G-monsters, but is possible. In the interest of conserving ammo, you’re going to have to run through this next area. Climb up onto the bank to your left, then jump down on the other side. Steel yourself for this next bit, it’s pretty gnarly.Ĭlimb the ladder down to your left, then follow the stream around. Then take the Sewer Key from the box on your right. Run down the second set of stairs and use your new T Tool on the mechanism next to the door.
Shoot the zombies at the bottom of the stairs, then turn left. Then go through the exit on the eastern wall of the Treatment Pool Room and down the stairs. Now go to the other side of the room near the cable car and pick up the T Tool from next to the computer. Inside is a frame the makes your SLS 60 more powerful.Įither equip it to your revolver or nip back to the Monitor Room to deposit it.
#Sherry resident evil 2 remake code
The code is written on its right-hand side. At the end of the path you’ll see a zombie and a safe. On the other side of the door, pull the lever in front of you, then walk across the bridge. Make sure to bring a couple of Blue Herb items with you and a stack of three flash or frag grenades too. Before you go, grab the Sewer Map off the wall next to the door. Leave those plugs where they are for now, and leave the room through the door on the east side of the room.
Pick up the note on the desk and your primary objective will change to looking for them. The contracting company that designed the system had a thing for chess, so each plug is designed to look like a different piece. Over on the far side of the main is a electronically locked door which is connected to the plugs beside it. When you regain control you’ll be in the Monitor Room, which is your main hub in the sewers. Collect the supplies from around the room - the code for the locker is SZF - then jump down the gap in the corner of the room. Walk into the Control Room and deal with the three zombies. Go up the stairs to your left, then climb the ladder. Walk through the right-hand tunnel and climb up onto the bank on the left.įollow this hallway around, go up the stairs and through the door - this leads into the cable car room. Turn right, then grab the blue herb to the left of you before continuing on downstream. Return to the large room you woke up in and jump down the broken gap on the east wall.įollow the hallway around, then jump down the ledge at the end. Save up in this new office if you wish, collect all the supplies, then press on through the next door.
To see this content please enable targeting cookies. Turn around and grab the SMG bullets behind you, then walk forward through the only door to advance. In the last part we left Claire straight out of the cutscene where said goodbye to our old friend Mr X. Sherry is nowhere to be seen and, despite the protestations of her mother Annette, Claire needs to make sure she’s safe. After a close encounter of the mutant kind, Claire wakes up in the dank sewers below Raccoon City.